Blog

Dovetail Games recently released Train Simulator 2015, which integrates the SilverLining 3D Cloud, Sky, and Weather SDK to power their environmental effects. Our technology is powering their dynamic skies and time of day effects, atmospheric effects, 3D clouds, and precipitation!...
We’ve updated our SilverLining Sky, 3D Cloud, and Weather SDK and our Triton Ocean SDK to include example applications built with the latest stable release of the Ogre 3D engine, Ogre 1.9. These sample applications are built using Ogre’s tutorial...
We just heard from a customer who successfully integrated our Triton Ocean SDK with the Vega Prime engine – although we’ve heard rumors of others doing this before, this is the first time we’ve actually seen it work. (Vega Prime...
We recently loaded up our SilverLining asset for the Unity engine in the new Unity 5 (which is still in beta.) We wanted to make sure it still works in Unity 5 (it does,) and also explore some of the...
Have you built something you’re proud of that includes SilverLining or Triton? We’re updating our screenshot gallery, and looking for some fresh customer images. We’ll credit your screenshot, leading to a little bit of free publicity for your company and...
We’ve updated our white paper titled “Immersive, Low-Cost Training with Environmental Effect SDK’s“, available for free download! This white paper covers the current state of the art in real-time visual simulation of oceans, skies, natural lighting, and 3D volumetric clouds....
At Sundog Software, we try to focus on what our customers need instead of the competition. But, we’re often asked how we’re better than other 3D ocean technologies out there. OpenSceneGraph users are usually comparing the Triton Ocean SDK to...
Do you have projects planned for 2015 that need realistic 3D water, 3D clouds, weather effects, or dynamic skies? Maybe you’d even like to quickly upgrade an existing game or simulator with better environmental effects. Now might be the time...
We are too! I/ITSEC is the biggest training and simulation conference in the US, happening from December 1-4 here in Orlando, Florida. Is your company demonstrating a system built with SilverLining or Triton? If so, contact me – I’d like...
Some engines will render their scenes internally in linear color space, where gamma correction is removed from all source imagery (using sRGB textures for example.) A good write-up describing how this can improve illumination is “The Importance of Being Linear”...