All posts by: Frank Kane

Triton offers a “user shader” framework that allows you to extend Triton’s shaders, while keeping your integration code separate from ours. This can be incredibly useful if you need to integrate Triton with a proprietary lighting algorithm or deferred rendering...
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While Triton relies on GPU-accelerated FFT transformations for its speed, it contains a fallback for systems that don’t support CUDA, OpenCL, or DirectCompute: Intel’s Integrated Performance Primitives. This gives us a highly parallelized CPU implementation of FFT’s, so Triton will...
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Just a quick note that your libraries provided with SilverLining and Triton are all binary-compatible with applications built with the recent Visual Studio 2019 release. Both Visual Studio 2017 and Visual Studio 2019 are compatible with libraries built with Visual...
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The latest iteration of our popular weather add-on for the X-Plane flight simulator, SkyMaxx Pro, is now available at X-Aviation! It’s a free update for any existing SkyMaxx Pro 4 customers. The big new feature is a whole set of...
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We had a couple of customers encounter the same problem this week in SilverLining, so it seems worth writing up here! This issue affects customers using a left-handed coordinate system; usually, there are DirectX customers. The problem arises from different...
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SilverLining offers many alternatives for rendering dense clouds, ranging from particle-based dense CUMULUS_CONGESTUS cloud layers, to truly volumetric STRATOCUMULUS layers, to highly-efficient STRATOCUMULUS_PARTICLES layers, and finally the fastest option of all: the STRATUS cloud layer type. STRATUS is a bit...
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It’s hard not to know that virtual reality is the latest craze in training and simulation. The appeal of VR is obvious – instead of building huge domes or surrounding a student with screens, VR offers a solution that is...
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We recently had an interesting support call from one of our customers – they were using SilverLining in a system with geometric distortion on a dome surface, and encountering visible seams in clouds that spanned the channels that made up...
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We’re stoked to announce tight integration between our X-Plane add-ons, SkyMaxx Pro (built on our SilverLining engine) and Real Weather Connector, and FS Global Real Weather (FSGRW,) a popular weather engine in the flight simulation world. The results of these...
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