We are proud to announce support for the Arm64 architecture on Windows with the SilverLining 3D Cloud, Sky, and Weather SDK! This release allows you to take advantage of the ARM RISC architecture for your simulation and training applications, without sacrificing the realistic skies and weather effects of SilverLining.
Arm64 support is offered as a separate SDK download that includes pre-built Arm64 libraries and DLL’s for native ARM applications, as well as a set of native Arm64 sample applications. An evaluation SDK for Arm64 is available now at our evaluations page, and licensed customers will find a link to a source code SDK for Arm64 from their licensed user download portal.
Native ARM support on Windows is still an evolving world, and so our Arm64 SDK does not support some older technologies that were never ported to ARM. You won’t be able to create DirectX9 or DirectX11 applications with Arm64, but we do support the newer DirectX 11.1 renderer. Our Arm64 SDK requires Visual Studio 2022 or newer, and an Arm64-based development system. All versions of OpenGL are supported. SilverLining’s Vulkan support is also present, but most Arm64 devices currently lack the Vulkan extensions we need. OpenSceneGraph remains supported as well.
We have developed and tested this release on a Microsoft Surface laptop with a Snapdragon X 12-core CPU, and a Qualcomm Adreno X1-85 GPU. Performance and compatibility was quite good! For those of you targeting ARM for new projects, we hope this makes it easier.
Naturally, we’ll be turning our attention to the Triton Ocean SDK next!